The state of navmesh(es)

Written on July 7, 2021

How entities like enemies and NPC’s move from A to B is one of the key elements of game AI. For this project I have decided to use navmeshes.

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What's to come until August

Written on June 30, 2021

As some of you might already know, there are already two playable super-duper early™ releases of the game ready to be played. Unfortunately these versions cannot simply be made public due to the fact that there might be copyrighted materials in them. I’ve been working on this project for quite a long time now and have not really cared about which (maybe copyrighted) files end up in the folders. That changes now!

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